Features

Roadmap

What we're building next for Parallax, and when.

Roadmap

Parallax is moving fast. We're building the creative studio that game developers actually want — one where the AI does the heavy lifting so you can focus on making something great. This page tracks what we've shipped, what's in progress, and where we're headed.

Have a feature in mind? Tell us on Discord or email us at hi@thriv.es.


What's Shipped

These features are live in Parallax today. See the full Changelog for details.

Studio & UX

  • Onboarding flow for first-time users
  • Resizable editor and agent panel — arrange your workspace your way
  • Refreshed app icon and branding
  • Improved agent chat — animated thinking state, more engaging flow
  • Accessibility improvements for a younger audience

Core Functionality

  • Web share — publish your game instantly with a link
  • Export to .love — take your project anywhere Love2D runs
  • Import from .love or .zip — bring existing projects into Parallax
  • Brainstorm mode — ideate with the agent before writing a line of code
  • Snapshot tool — save your project state at any point
  • Guardrails — keep the agent focused and safe during generation
  • Inspection tool — peek inside your running game
  • Internal knowledge base — the agent knows Love2D deeply, out of the box
  • Project and user memory — the agent remembers your conventions and preferences
  • Keystroke tool — the agent can play your game to test it
  • Screenshot tool — the agent can see your game screen
  • Parallax web interface — build and play in the browser, no install needed

Infrastructure

  • GitHub Actions pipeline — automatic Windows and macOS builds on every release

Now — May / June 2026

Active development. These are shipping this quarter.

  • Asset browser — browse, preview, and drag images and audio into prompts from the dashboard
  • Native app packaging — one-click Windows and macOS builds from your project
  • Auto-download for desktop builds — macOS and Windows build files offered for download automatically after export
  • Automatic test generation — the agent proposes unit tests for game logic using busted
  • GitHub integration — import from a repo, commit changes, and push — without leaving Parallax
  • Thread and brainstorm persistence — conversations and ideas saved to .parallax inside your project folder
  • Font fetcher — pull open-source fonts by name directly into your project
  • UI copy pass — trim excess text across the interface for a cleaner, faster feel
  • Footer link fixes — all footer links audited and corrected

Next — Q3 2026

Designed and scoped. Work begins after the current sprint.

  • AI graphic asset generation — generate placeholder sprites and UI elements from a description using the MiniMax image API, swap for final art later
  • AI audio generation — generate sound effects and music from a text prompt
  • Multiplayer scaffolding — agent-assisted setup for Love2D's UDP socket API
  • Version history — snapshot your project at any point and roll back
  • Headless browser search — the agent can look things up on the web mid-session
  • Player profile page — public profile, game portfolio, and play history
  • Published games directory — browse all games on the platform with pagination and tag filtering
  • Game page wrapper — every published game gets a share button, play count, and a community star rating
  • Context7 wiki integration — Parallax docs indexed in Context7 so any AI agent or IDE can pull accurate, up-to-date platform knowledge on demand
  • Export: macOS and Windows — bundle your game into a native app for distribution

Later — Q4 2026 and Beyond

On the horizon. Order may shift based on community votes and technical dependencies.

  • Export: Android and iOS — mobile builds from your Parallax project
  • itch.io publish integration — push your game to your itch.io page directly from Parallax
  • Agent memory across projects — carry character archetypes, physics rules, and code conventions between games
  • Collaborative editing — two developers, one agent session
  • Studio billing and subscriptions — usage-based and team plans, billing dashboard, and invoices
  • Team workspace — shared projects, roles, and permissions for small studios
  • Analytics dashboard — player sessions, retention, and engagement for published games
  • Asset marketplace — browse and import community-made sprites, audio, and prefabs

Coming Soon: The Parallax YouTube Channel

We're launching a YouTube channel with tutorials, devlogs, and build-alongs — showing exactly how to go from idea to playable game using Parallax. Subscribe link coming soon.


How We Prioritise

  1. MVP first — vibe coding, the agent loop, and the core brainstorm-to-game flow
  2. Community votesfeature requests on Discord carry real weight
  3. Technical dependency — some things have to come before others

If something matters to you, reach us at hi@thriv.es.