Roadmap
Roadmap
Parallax is moving fast. We're building the creative studio that game developers actually want — one where the AI does the heavy lifting so you can focus on making something great. This page tracks what we've shipped, what's in progress, and where we're headed.
Have a feature in mind? Tell us on Discord or email us at hi@thriv.es.
What's Shipped
These features are live in Parallax today. See the full Changelog for details.
Studio & UX
- Onboarding flow for first-time users
- Resizable editor and agent panel — arrange your workspace your way
- Refreshed app icon and branding
- Improved agent chat — animated thinking state, more engaging flow
- Accessibility improvements for a younger audience
Core Functionality
- Web share — publish your game instantly with a link
- Export to
.love— take your project anywhere Love2D runs - Import from
.loveor.zip— bring existing projects into Parallax - Brainstorm mode — ideate with the agent before writing a line of code
- Snapshot tool — save your project state at any point
- Guardrails — keep the agent focused and safe during generation
- Inspection tool — peek inside your running game
- Internal knowledge base — the agent knows Love2D deeply, out of the box
- Project and user memory — the agent remembers your conventions and preferences
- Keystroke tool — the agent can play your game to test it
- Screenshot tool — the agent can see your game screen
- Parallax web interface — build and play in the browser, no install needed
Infrastructure
- GitHub Actions pipeline — automatic Windows and macOS builds on every release
Now — May / June 2026
Active development. These are shipping this quarter.
- Asset browser — browse, preview, and drag images and audio into prompts from the dashboard
- Native app packaging — one-click Windows and macOS builds from your project
- Auto-download for desktop builds — macOS and Windows build files offered for download automatically after export
- Automatic test generation — the agent proposes unit tests for game logic using
busted - GitHub integration — import from a repo, commit changes, and push — without leaving Parallax
- Thread and brainstorm persistence — conversations and ideas saved to
.parallaxinside your project folder - Font fetcher — pull open-source fonts by name directly into your project
- UI copy pass — trim excess text across the interface for a cleaner, faster feel
- Footer link fixes — all footer links audited and corrected
Next — Q3 2026
Designed and scoped. Work begins after the current sprint.
- AI graphic asset generation — generate placeholder sprites and UI elements from a description using the MiniMax image API, swap for final art later
- AI audio generation — generate sound effects and music from a text prompt
- Multiplayer scaffolding — agent-assisted setup for Love2D's UDP socket API
- Version history — snapshot your project at any point and roll back
- Headless browser search — the agent can look things up on the web mid-session
- Player profile page — public profile, game portfolio, and play history
- Published games directory — browse all games on the platform with pagination and tag filtering
- Game page wrapper — every published game gets a share button, play count, and a community star rating
- Context7 wiki integration — Parallax docs indexed in Context7 so any AI agent or IDE can pull accurate, up-to-date platform knowledge on demand
- Export: macOS and Windows — bundle your game into a native app for distribution
Later — Q4 2026 and Beyond
On the horizon. Order may shift based on community votes and technical dependencies.
- Export: Android and iOS — mobile builds from your Parallax project
- itch.io publish integration — push your game to your itch.io page directly from Parallax
- Agent memory across projects — carry character archetypes, physics rules, and code conventions between games
- Collaborative editing — two developers, one agent session
- Studio billing and subscriptions — usage-based and team plans, billing dashboard, and invoices
- Team workspace — shared projects, roles, and permissions for small studios
- Analytics dashboard — player sessions, retention, and engagement for published games
- Asset marketplace — browse and import community-made sprites, audio, and prefabs
Coming Soon: The Parallax YouTube Channel
We're launching a YouTube channel with tutorials, devlogs, and build-alongs — showing exactly how to go from idea to playable game using Parallax. Subscribe link coming soon.
How We Prioritise
- MVP first — vibe coding, the agent loop, and the core brainstorm-to-game flow
- Community votes — feature requests on Discord carry real weight
- Technical dependency — some things have to come before others
If something matters to you, reach us at hi@thriv.es.