[{"data":1,"prerenderedAt":507},["ShallowReactive",2],{"navigation_docs":3,"-features-roadmap":64,"-features-roadmap-surround":502},[4,26,43],{"title":5,"path":6,"stem":7,"children":8,"page":25},"Using Parallax","\u002Fusing-parallax","1.using-parallax",[9,13,17,21],{"title":10,"path":11,"stem":12},"Getting Started","\u002Fusing-parallax\u002Fgetting-started","1.using-parallax\u002F0.getting-started",{"title":14,"path":15,"stem":16},"Project Structure","\u002Fusing-parallax\u002Fproject-structure","1.using-parallax\u002F1.project-structure",{"title":18,"path":19,"stem":20},"Working with the Agent","\u002Fusing-parallax\u002Fworking-with-agent","1.using-parallax\u002F2.working-with-agent",{"title":22,"path":23,"stem":24},"Deploying Your Game","\u002Fusing-parallax\u002Fdeploying","1.using-parallax\u002F3.deploying",false,{"title":27,"path":28,"stem":29,"children":30,"page":25},"Features","\u002Ffeatures","2.features",[31,35,39],{"title":32,"path":33,"stem":34},"Feature Overview","\u002Ffeatures\u002Foverview","2.features\u002F0.overview",{"title":36,"path":37,"stem":38},"Roadmap","\u002Ffeatures\u002Froadmap","2.features\u002F1.roadmap",{"title":40,"path":41,"stem":42},"Feature Requests","\u002Ffeatures\u002Frequests","2.features\u002F2.requests",{"title":44,"path":45,"stem":46,"children":47,"page":25},"Game Dev","\u002Fgame-dev","3.game-dev",[48,52,56,60],{"title":49,"path":50,"stem":51},"The Mental Model","\u002Fgame-dev\u002Fmental-model","3.game-dev\u002F0.mental-model",{"title":53,"path":54,"stem":55},"Best Practices","\u002Fgame-dev\u002Fbest-practices","3.game-dev\u002F1.best-practices",{"title":57,"path":58,"stem":59},"Love2D Patterns","\u002Fgame-dev\u002Flove2d-patterns","3.game-dev\u002F2.love2d-patterns",{"title":61,"path":62,"stem":63},"Agent Integration (MCP + Context7)","\u002Fgame-dev\u002Fagent-integration","3.game-dev\u002F3.agent-integration",{"id":65,"title":36,"body":66,"description":494,"extension":495,"links":496,"meta":497,"navigation":499,"path":37,"seo":500,"stem":38,"__hash__":501},"docs\u002F2.features\u002F1.roadmap.md",{"type":67,"value":68,"toc":479},"minimark",[69,73,77,93,96,101,109,114,133,137,222,226,231,233,237,240,303,305,309,312,374,376,380,383,433,435,439,442,444,448,474],[70,71,36],"h1",{"id":72},"roadmap",[74,75,76],"p",{},"Parallax is moving fast. We're building the creative studio that game developers actually want — one where the AI does the heavy lifting so you can focus on making something great. This page tracks what we've shipped, what's in progress, and where we're headed.",[74,78,79,80,87,88,92],{},"Have a feature in mind? ",[81,82,86],"a",{"href":83,"rel":84},"https:\u002F\u002Fdiscord.gg\u002F3MmVNnx75j",[85],"nofollow","Tell us on Discord"," or email us at ",[81,89,91],{"href":90},"mailto:hi@thriv.es","hi@thriv.es",".",[94,95],"hr",{},[97,98,100],"h2",{"id":99},"whats-shipped","What's Shipped",[74,102,103,104,108],{},"These features are live in Parallax today. See the full ",[81,105,107],{"href":106},"\u002Ffeatures\u002Fchangelog","Changelog"," for details.",[110,111,113],"h3",{"id":112},"studio-ux","Studio & UX",[115,116,117,121,124,127,130],"ul",{},[118,119,120],"li",{},"Onboarding flow for first-time users",[118,122,123],{},"Resizable editor and agent panel — arrange your workspace your way",[118,125,126],{},"Refreshed app icon and branding",[118,128,129],{},"Improved agent chat — animated thinking state, more engaging flow",[118,131,132],{},"Accessibility improvements for a younger audience",[110,134,136],{"id":135},"core-functionality","Core Functionality",[115,138,139,146,156,168,174,180,186,192,198,204,210,216],{},[118,140,141,145],{},[142,143,144],"strong",{},"Web share"," — publish your game instantly with a link",[118,147,148,155],{},[142,149,150,151],{},"Export to ",[152,153,154],"code",{},".love"," — take your project anywhere Love2D runs",[118,157,158,167],{},[142,159,160,161,163,164],{},"Import from ",[152,162,154],{}," or ",[152,165,166],{},".zip"," — bring existing projects into Parallax",[118,169,170,173],{},[142,171,172],{},"Brainstorm mode"," — ideate with the agent before writing a line of code",[118,175,176,179],{},[142,177,178],{},"Snapshot tool"," — save your project state at any point",[118,181,182,185],{},[142,183,184],{},"Guardrails"," — keep the agent focused and safe during generation",[118,187,188,191],{},[142,189,190],{},"Inspection tool"," — peek inside your running game",[118,193,194,197],{},[142,195,196],{},"Internal knowledge base"," — the agent knows Love2D deeply, out of the box",[118,199,200,203],{},[142,201,202],{},"Project and user memory"," — the agent remembers your conventions and preferences",[118,205,206,209],{},[142,207,208],{},"Keystroke tool"," — the agent can play your game to test it",[118,211,212,215],{},[142,213,214],{},"Screenshot tool"," — the agent can see your game screen",[118,217,218,221],{},[142,219,220],{},"Parallax web interface"," — build and play in the browser, no install needed",[110,223,225],{"id":224},"infrastructure","Infrastructure",[115,227,228],{},[118,229,230],{},"GitHub Actions pipeline — automatic Windows and macOS builds on every release",[94,232],{},[97,234,236],{"id":235},"now-may-june-2026","Now — May \u002F June 2026",[74,238,239],{},"Active development. These are shipping this quarter.",[115,241,242,248,254,260,269,275,285,291,297],{},[118,243,244,247],{},[142,245,246],{},"Asset browser"," — browse, preview, and drag images and audio into prompts from the dashboard",[118,249,250,253],{},[142,251,252],{},"Native app packaging"," — one-click Windows and macOS builds from your project",[118,255,256,259],{},[142,257,258],{},"Auto-download for desktop builds"," — macOS and Windows build files offered for download automatically after export",[118,261,262,265,266],{},[142,263,264],{},"Automatic test generation"," — the agent proposes unit tests for game logic using ",[152,267,268],{},"busted",[118,270,271,274],{},[142,272,273],{},"GitHub integration"," — import from a repo, commit changes, and push — without leaving Parallax",[118,276,277,280,281,284],{},[142,278,279],{},"Thread and brainstorm persistence"," — conversations and ideas saved to ",[152,282,283],{},".parallax"," inside your project folder",[118,286,287,290],{},[142,288,289],{},"Font fetcher"," — pull open-source fonts by name directly into your project",[118,292,293,296],{},[142,294,295],{},"UI copy pass"," — trim excess text across the interface for a cleaner, faster feel",[118,298,299,302],{},[142,300,301],{},"Footer link fixes"," — all footer links audited and corrected",[94,304],{},[97,306,308],{"id":307},"next-q3-2026","Next — Q3 2026",[74,310,311],{},"Designed and scoped. Work begins after the current sprint.",[115,313,314,320,326,332,338,344,350,356,362,368],{},[118,315,316,319],{},[142,317,318],{},"AI graphic asset generation"," — generate placeholder sprites and UI elements from a description using the MiniMax image API, swap for final art later",[118,321,322,325],{},[142,323,324],{},"AI audio generation"," — generate sound effects and music from a text prompt",[118,327,328,331],{},[142,329,330],{},"Multiplayer scaffolding"," — agent-assisted setup for Love2D's UDP socket API",[118,333,334,337],{},[142,335,336],{},"Version history"," — snapshot your project at any point and roll back",[118,339,340,343],{},[142,341,342],{},"Headless browser search"," — the agent can look things up on the web mid-session",[118,345,346,349],{},[142,347,348],{},"Player profile page"," — public profile, game portfolio, and play history",[118,351,352,355],{},[142,353,354],{},"Published games directory"," — browse all games on the platform with pagination and tag filtering",[118,357,358,361],{},[142,359,360],{},"Game page wrapper"," — every published game gets a share button, play count, and a community star rating",[118,363,364,367],{},[142,365,366],{},"Context7 wiki integration"," — Parallax docs indexed in Context7 so any AI agent or IDE can pull accurate, up-to-date platform knowledge on demand",[118,369,370,373],{},[142,371,372],{},"Export: macOS and Windows"," — bundle your game into a native app for distribution",[94,375],{},[97,377,379],{"id":378},"later-q4-2026-and-beyond","Later — Q4 2026 and Beyond",[74,381,382],{},"On the horizon. Order may shift based on community votes and technical dependencies.",[115,384,385,391,397,403,409,415,421,427],{},[118,386,387,390],{},[142,388,389],{},"Export: Android and iOS"," — mobile builds from your Parallax project",[118,392,393,396],{},[142,394,395],{},"itch.io publish integration"," — push your game to your itch.io page directly from Parallax",[118,398,399,402],{},[142,400,401],{},"Agent memory across projects"," — carry character archetypes, physics rules, and code conventions between games",[118,404,405,408],{},[142,406,407],{},"Collaborative editing"," — two developers, one agent session",[118,410,411,414],{},[142,412,413],{},"Studio billing and subscriptions"," — usage-based and team plans, billing dashboard, and invoices",[118,416,417,420],{},[142,418,419],{},"Team workspace"," — shared projects, roles, and permissions for small studios",[118,422,423,426],{},[142,424,425],{},"Analytics dashboard"," — player sessions, retention, and engagement for published games",[118,428,429,432],{},[142,430,431],{},"Asset marketplace"," — browse and import community-made sprites, audio, and prefabs",[94,434],{},[97,436,438],{"id":437},"coming-soon-the-parallax-youtube-channel","Coming Soon: The Parallax YouTube Channel",[74,440,441],{},"We're launching a YouTube channel with tutorials, devlogs, and build-alongs — showing exactly how to go from idea to playable game using Parallax. Subscribe link coming soon.",[94,443],{},[97,445,447],{"id":446},"how-we-prioritise","How We Prioritise",[449,450,451,457,468],"ol",{},[118,452,453,456],{},[142,454,455],{},"MVP first"," — vibe coding, the agent loop, and the core brainstorm-to-game flow",[118,458,459,462,463,467],{},[142,460,461],{},"Community votes"," — ",[81,464,466],{"href":83,"rel":465},[85],"feature requests on Discord"," carry real weight",[118,469,470,473],{},[142,471,472],{},"Technical dependency"," — some things have to come before others",[74,475,476,477,92],{},"If something matters to you, reach us at ",[81,478,91],{"href":90},{"title":480,"searchDepth":481,"depth":481,"links":482},"",2,[483,489,490,491,492,493],{"id":99,"depth":481,"text":100,"children":484},[485,487,488],{"id":112,"depth":486,"text":113},3,{"id":135,"depth":486,"text":136},{"id":224,"depth":486,"text":225},{"id":235,"depth":481,"text":236},{"id":307,"depth":481,"text":308},{"id":378,"depth":481,"text":379},{"id":437,"depth":481,"text":438},{"id":446,"depth":481,"text":447},"What we're building next for Parallax, and when.","md",null,{"ogImage":498},"\u002Flogo.png",true,{"title":36,"description":494},"cy7DcfN7CUksetFe-JIBckFLHv_lbAIIO8UDz9N1k3E",[503,505],{"title":32,"path":33,"stem":34,"description":504,"children":-1},"What's live, what's in progress, and what's planned for Parallax.",{"title":40,"path":41,"stem":42,"description":506,"children":-1},"Community-submitted feature requests for Parallax — vote, discuss, and submit your own.",1778756091752]